Large City: Slæ̈rn Égahijo-kulk

Slæ̈rn Égahijo-kulk

Slæ̈rn Égahijo-kulk
Example Gnoll architecture.
StateShayeli
ProvenceVēkæ̈piijuwitlu Principality
RegionFëstve̜chy Krotkel Holt
Founded1363
Community LeaderLord Shelîl
Area138 km2 (55 mi2)
Average Yearly Temp4°C (39°F)
Average Elevation4002 m (13129 ft)
Average Yearly Precipitation209 cm/y (82 in/y)
Population32803
Population Density237 people per km2 (596 people per mi2)
Town AuraMysticism
Naming
Native nameSlæ̈rn Égahijo-kulk
Pronunciation/menv/ /kulk/
Direct Translation[live] [canopy; umbrella]
Translation[Not Yet Translated]

Slæ̈rn Égahijo-kulk (/menv/ /kulk/ [live] [canopy; umbrella]) is a temperate Large City located in the Vēkæ̈piijuwitlu Principality of the Shayeli.

The name Slæ̈rn Égahijo-kulk is derived from the Sylvin language, as Slæ̈rn Égahijo-kulk was founded by Gèbê, who was culturaly Gnoll.

Climate

Slæ̈rn Égahijo-kulk has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being an icy 25°C (77°F) and its average temperature during the winter being a cold -16°C (4°F). Slæ̈rn Égahijo-kulk receives an average of 209 cm/y (82 in/y) of precipitation, most of which comes in the form of snow during the long winter months. Slæ̈rn Égahijo-kulk covers an area of nearly 138 km2 (55 mi2), and an average elevation of 4002 m (13129 ft) above sea level.

Overview

Slæ̈rn Égahijo-kulk was founded durring the late 15th century in summer of the year 1363, by Gèbê. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Gèbê.

Slæ̈rn Égahijo-kulk was built using the conventions of Gnoll durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Égahijo-kulk is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Slæ̈rn Égahijo-kulk is buildings are grouped arround an odd layout of crampt packed earth streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. Slæ̈rn Égahijo-kulk's Ragnarock-era relics are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Slæ̈rn Égahijo-kulk has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Slæ̈rn Égahijo-kulk’s streets. The city is very clearly a joyfull place as well as relaxing. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Slæ̈rn Égahijo-kulk possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Slæ̈rn Égahijo-kulk has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Égahijo-kulk has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Égahijo-kulk. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Égahijo-kulk's parks.

Slæ̈rn Égahijo-kulk has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Égahijo-kulk.

Slæ̈rn Égahijo-kulk has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Égahijo-kulk has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Égahijo-kulk has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn Égahijo-kulk has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn Égahijo-kulk has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Égahijo-kulk has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Égahijo-kulk has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Égahijo-kulk's public wards, blessings, and other arcane systems.

Slæ̈rn Égahijo-kulk has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Slæ̈rn Égahijo-kulk possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Égahijo-kulk's grid is powered by hydrogalvanic generators.

Slæ̈rn Égahijo-kulk's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Slæ̈rn Égahijo-kulk has a first rate hospital which caters to anyone in need of long term medical care.

Slæ̈rn Égahijo-kulk has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Slæ̈rn Égahijo-kulk has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Égahijo-kulk's natural decorations nor waterways.

Slæ̈rn Égahijo-kulk has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Égahijo-kulk has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Égahijo-kulk has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Slæ̈rn Égahijo-kulk's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Slæ̈rn Égahijo-kulk's garrison was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Slæ̈rn Égahijo-kulk rainbows form quite often above the Large City.

The Leshy, Leaf near Slæ̈rn Égahijo-kulk are known to be almost tame, such that they can be put to domestic use.

Slæ̈rn Égahijo-kulk's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves embarking on a group pilgrimage to channel Abjuration energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 62
  • Farmers: 93
  • Farm Laborer: 172
  • Hunters: 113
  • Milk Maids: 82
  • Ranchers: 45
  • Ranch Hands: 89
  • Shepherds: 86
    • Farmland: 133836 m2
    • Cattle and Similar Creatures: 8200
    • Poultry: 98409
    • Swine: 6560
    • Sheep: 328
    • Goats: 65
    • Horses, Mounts, and Beasts of Burden: 3280

Craftsmen

  • Arms and Toolmakers: 65
  • Blacksmiths: 78
  • Bookbinders: 40
  • Buckle-makers: 42
  • Cabinetmakers: 72
  • Candlemakers: 105
  • Carpenters: 89
  • Clothmakers: 91
  • Coach and Harness Makers: 36
  • Coopers: 82
  • Copper, Brass, Tin, Zinc, and Lead Workers: 45
  • Copyists: 30
  • Cutlers: 27
  • Fabricworkers: 71
  • Farrier: 198
  • Furriers: 21
  • Glassworkers: 126
  • Gunsmiths: 77
  • Harness-Makers: 31
  • Hatters: 63
  • Hosiery Workers: 23
  • Jewelers: 38
  • Leatherwrights: 78
  • Locksmiths: 31
  • Matchstick makers: 51
  • Musical Instrument Makers: 48
  • Painters, Structures and Fixtures: 39
  • Paper Workers: 49
  • Plasterers: 43
  • Pursemakers: 55
  • Roofers: 33
  • Ropemakers: 32
  • Rugmakers: 31
  • Saddlers: 59
  • Scabbardmakers: 67
  • Scalemakers: 35
  • Scientific, Surgical, and Optical Instrument Makers: 21
  • Sculptors, Structures and Fixtures: 30
  • Shoemakers: 30
  • Soap and Tallow Workers: 123
  • Tailors: 198
  • Tanners: 43
  • Upholsterers: 47
  • Watchmakers: 42
  • Weavers: 105
  • Whitesmiths: 25

Merchants

  • Adventuring Goods Retellers: 22
  • Arcana Sellers: 22
  • Beer-Sellers: 45
  • Booksellers: 51
  • Butchers: 88
  • Chandlers: 82
  • Chicken Butchers: 92
  • Entrepreneurs: 33
  • Fine Clothiers: 78
  • Fishmongers: 80
  • Florists: 20
  • Potion Sellers: 60
  • Resellers: 131
  • Spice Merchants: 44
  • Wine-sellers: 68
  • Wheelwright: 49
  • Woodsellers: 32

Service workers

  • Bakers: 172
  • Barbers: 160
  • Coachmen: 48
  • Cooks: 131
  • Doctors: 69
  • Gamekeepers: 53
  • Grooms: 29
  • Hairdressers: 117
  • Healers: 100
  • Housekeepers: 93
  • Housemaids: 149
  • House Stewards: 91
  • Inns: 31
  • Laundry maids: 59
  • Maidservants: 117
  • Nursery Maids: 59
  • Pastrycooks: 102
  • Restaurateur: 126
  • Tavern Keepers: 136

Specialized Laborer

  • Ashworkers: 46
  • Bleachers: 29
  • Chemical Workers: 18
  • Coal Heavers: 64
  • In-Town Couriers: 80
  • Long Haul Couriers: 74
  • Dockyard Workers: 66
  • Gas Workers: 16
  • Hay Merchants: 28
  • Leech Collectors: 85
  • Millers: 74
  • Miners: 71
  • Oilmen and Polishers: 50
  • Postmen: 72
  • Pure Finder: 44
  • Skinners: 93
  • Sugar Refiners: 19
  • Tosher: 52
  • Warehousemen: 126
  • Watercarriers: 77
  • Watermen, Bargemen, etc.: 96

Skilled Laborers

  • Accountants: 41
  • Alchemist: 49
  • Clerk: 66
  • Dentists: 33
  • Educators: 95
  • Engineers: 45
  • Gardeners: 32
  • Mages: 24
  • Plumbers: 35
  • Pharmacist: 37
  • Professors: 14
  • Scientists: 23
  • Wizards: 14

Civil Servants

  • Adventurers: 31
  • Bankers: 43
  • Civil Clerks: 72
  • Civic Iudex: 36
  • Consultants: 21
  • Exorcist: 78
  • Fixers: 40
  • Kami Clerk: 63
  • Landlords: 59
  • Lawyers: 39
  • Legend Keepers: 52
  • Militia Officers: 252
  • Monks, Monastic: 102
  • Monks, Civic: 105
  • Historian, Oral: 74
  • Historian, Textual: 38
  • Policemen, Sheriffs, etc.: 76
  • Priests: 142
  • Rangers: 43
  • Rat Catchers: 51
  • Scholars: 50
  • Spiritualist: 60
  • Slayers: 18
  • Storytellers: 123
  • Military Officers: 113

Cottage Industries

  • Brewers: 86
  • Comfort Services: 126
  • Enchanters: 37
  • Herbalists: 36
  • Jaminators: 105
  • Needleworkers: 105
  • Potters: 54
  • Preserve Makers: 96
  • Quilters: 46
  • Seamsters: 142
  • Spinners: 109
  • Tinker: 37
  • Weaver: 84

Artists

  • Actors: 34
  • Architects: 12
  • Bards: 49
  • Costumers: 20
  • Dancers: 38
  • Drafters: 21
  • Engravers: 26
  • Fine Furniture Carpenters: 16
  • Glaziers: 35
  • Inlayers: 31
  • Musicians: 99
  • Painters, Art: 16
  • Playwrights: 35
  • Sculptors, Art: 29
  • Wood Carvers: 117
  • Writers: 121

Produce Industries

  • Butter Churners: 109
  • Canners: 99
  • Cheesmakers: 102
  • Ice Merchants: 14
  • Millers: 72
  • Picklers: 53
  • Smokers: 39
  • Stockmakers: 36
  • Tobacconists: 52
  • Tallowmakers: 82

12273 of Slæ̈rn Égahijo-kulk's population work within a Foundational Occupation.

17906 of Slæ̈rn Égahijo-kulk's population do not work in a formal occupation, but do contribute to the local economy. 2624 (8%) are noncontributers.

Points of Interest

Slæ̈rn Égahijo-kulk's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a large bag of Wild Magic, an a large bag imbued with great amounts of Wild Magic energies was created near Slæ̈rn Égahijo-kulk by in time immemorial, reportedly some time during the late 2nd century.

History